
#Roguebook roadmap upgrade#
With the addition of towers that reveal more space or items that permanently upgrade your character, the game creates a small set of navigation puzzles that legitimately add to the experience.Īnd, of course, instead of a single powerful character with an associated deck, you have two characters whose abilities are shuffled together into one deck of cards. It doesn’t translate well to paper, but the end effect is a careful management of items that allow you to optimally reveal as many new tiles as possible. You move your characters around a hex grid, uncovering the fog of war (and revealing items to pick up or new battles to have) by deploying different kinds of inks to “draw” them into existence. Instead of a direct line of encounters that are approached in a string, Roguebook plops players into large procedurally-generated levels that are navigated in roguelike fashion. It is thick in every place that Spire is thin. Roguebook’s reversals of the design ideals of the deck builder make it resonate strongly with me. But along the way, they keep inverting the logic and strategies that undergird Slay the Spire. You battle monsters with a deck of cards, you choose more cards to add to that deck, and you slowly build toward specific strategies that allow for unique tactics for your given playable characters. It is impossible to make a game in this space that does not evoke comparisons to the titanic Slay the Spire and heavy hitters like Monster Train, and developer Abrakam clearly owe much of the core of this game’s design to these other major players. At its core, Roguebook is about progressing through a few randomized levels while building up a deck that allows you to fight enemies. Each level grants access to new relics, gems and encounters, but also spawns tougher enemies.This is the best analogy that I could come up with to speak to how special Roguebook is within the deck building game genre. 20 difficulty levels – Defeat the final boss to unlock the Epilogue level.Level up your heroes to unlock new cards. Progress at your own pace – Collect pages and use them to buy upgrades.Hours and hours of fun – 20 hours on average to beat the game, hundreds of hours to unlock everything.# EACH RUN COUNTS IN THE QUEST TO DEFEAT THE ROGUEBOOK Lots of chances to obtain cards and relics… or to fall into a trap! A range of encounters – Merchants, travellers, ruins, quests, etc.Use magic inks that reveal different patterns to fully explore each page. Paint the world – The Roguebook's pages are composed of hexagonal tiles.The Book changes each time you open it – The map along with its mysteries and dangers are procedurally generated for a brand-new challenge every time.# EXPLORE A WORLD THAT CHANGES WITH EACH NEW BRUSHSTROKE Collect cards and select the best skills! More cards, more power! – Each hero has a unique skill tree to unlock.Collect 80 relics with extraordinary effects.

Relics with unique powers – Upgrade your cards with 30 special gems.You will never play with the same deck twice. Dynamic deckbuilding – Over 200 cards to cleverly assemble as the game progresses.Strategic battles – Skilfully anticipate and queue up your actions to defeat over 40 bosses and enemies.

Switch the positions of your heroes and combine their strengths to unleash powerful combos. Maximise synergies – The hero at the front protects the hero at the back.Each hero has a collection of over 50 cards, a personal relic and a unique skill tree. 6 hero pairs – Choose 2 heroes to start a game.Put together the best synergies between cards, relics and abilities, and take on the Roguebook.# LEGENDARY HEROES Lead your two heroes to victory in this roguelike deckbuilder developed in partnership with Richard Garfield, creator of Magic: The Gathering™. You are trapped in the Book of Lore of Faeria, and each page represents a new challenge.
#Roguebook roadmap free#
Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook! After many fabulous adventures, recounted in Faeria – Chronicles of Gagana, this relic was lost in a well of Faeria. The ancients speak of a Book written since time immemorial containing all the world's legends. Preorder the Deluxe Edition and get 48 hrs early access before the game's official release. Preorder to gain immediate access to the Roguebook demo and, as soon as the game is released, get the Heroes Skins Pack DLC, including 4 different outfits for the heroes, for free.
